Temple of Howling Hatred
The tale begins with our adventurers exploring what remained of the Temple. In doing so, they defeated an umberhulk and vanquish a group of ghouls. After wards, the group examined the giant purple worm skeleton they had discovered earlier. Upon closer inspection they realized that the worm was in fact a passage way, but to where? They didn’t know. Not being able to see the bottom of the hollowed out worm skeleton, the group decided they were not cool enough to explore it and went back to the spire.
When they arrived at the spire, they were greeted by the Aarakocra who appeared to be enjoying their new home. After talking to them for a while, they hit the sack. The next morning, they were all waiting excitedly for Captain Smitty’s famous aarakocra & cheese omelette when they heard a loud knock on the entrance to the spire. In the moments that followed the knock, the group of adventurers’ contemplated all the possible terrors that waited in front of the spire’s entrance. After questioning their visitor they quickly realized that their greatest fears were becoming reality: He was a door to door salesman. You conquer a spire in the middle of Istishia-damn nowhere and you still can’t escape them. The traveling salesman’s name was Alomar. He spoke with flowery words and played the lute. He had happened upon the spire and wished to show us his wares. Unsure of his intentions, the group had him setup outside while they finished our breakfast.
Alomar talked, a lot, but unfortunately his merchandise didn’t live up to his grandiose descriptions. It was basically just a bunch of souvenirs and trinkets. Just as the group was about to head back insde, Alomar caught their attention with one final item. He claimed it was a treasure map. The item he had for all to see was a metal tube covered in intricate carvings of seashells, fish, turtles and waves. Smitty was unable to turn down an adventure, and, enamored by its shininess, Drongar, through a miracle of Istishia, traded a jar of foul smelling orange mud for it.
Upon examining the metal tube, Nasaug suspected there was something not quite right with it, possibly a trap? Smitty, through logic and reason, decided that the only reasonable next step was to take off all his clothes and attempted to open the tube. His nimbleness prevailed and he was able to open the tube. Inside was a scroll emerged in water. We emptied the water and scroll into a bowl, but it was blank. Kilrin, with his rugged good looks and quick thinking, suggested looking for another compartment on the metal tube that contained the scroll. On the bottom another compartment was discovered that contained a handful of salt. The adventurers’ mix the salt into the water and a treasure map slowly appeared in front of their eyes.
The group trekked to Smitty’s Voice and sailed up the Dessarin River toward the “X” on the treasure map. At the destination, there was nothing but a large rock face. Convinced they were cheated by the salesman, the group prepare to head back to the spire. Just as they were about to pack up the map, a willow wisp sprang from it and flied through the rock face. The will-o-wisp insisted they follow it…
Upon further examination they determined that the large rock face was in fact an illusion. They sailed the boat through the rock face and Nasag casted water walk on the party. Behind the rock face was a beach. On the left side of the beach was a large rotting ship wreck, while directly in the center of the beach was a river leading further inland with large cliffs on either side of it. The group decided to bring the ship near shore and set anchor so they could explore the area. Just as Kilrin began to expertly pilot the ship toward shore, I giant squid attempted to attack Smitty’s Voice. But Kilrin’s captaining expertise was far too superior and he easily evaded the attack. The squid disappeared back into the river. It was then that Kilrin noticed the water was astoundingly deep here.
Upon investigating the ship wreck, our adventurers were attacked by a horde of undead skeletons. Smitty, The First of His Name, Wordsmith, Lord of Flamboyance, Protector of the Realm, Mother of Dragons easily dispatches the bulk of them with a well-placed fire ball. After searching the ship they found the captains log which explained that the crew was also in search of the treasure when they were attacked by a giant squid as they approached the shore.
The group then decided to walk inland along the river. After a few hundred feet, they found a camp with a few huts and a cooking pit. In the trees surrounding the camp were, what looked like, undead monkeys.
They then decided to head further inland along the river using water walk. After a while they came across a large waterfall that concealed a cave. Upon entering, the group immediately noticed an immense tree house directly in the centre of the cave.
Inside the treehouse the group found a looking glass pointing directly at the rock face they had come through. Drongar decided to pick up the looking glass and use it to look further into the cave. With it, he discovered a large set of doors guarded by several murlocs and crabs.
The adventures attacked the group of sahuagin and giant crabs. Smitty summons Chimcham and shouts “Noses”. Chimcham ferociously mauls the enemy and the group emerges victorious. He collects their noses and wore them proudly. In an effort to reveal the mystery of this place, Smitty decides to communicate with their downed foes. Coupled with a tongues spell, he casts speak with the dead in order to extract important information from the shaman sahuagin. What is the most dangerous thing here? Smitty asks. The Skeleton King. What traps should we be aware of? He traps his treasure… After a bit of healing, the party entered the mysterious doors and found a piano playing itself. The party walked further into the keep and were confronted with what looked like a Skeleton Pirate King and several skeleton minions.
The adventurers worked together and with Drongar holy smite made short work of them. The party was rewarded with 4 treasure chests and a new and improved HQ.
Imagine a reality of total darkness. Imagine, for a second, that your conscious mind was stuck in an empty void with no sense of time or space, simply waiting and wishing for even a second of freedom. Then, with no warning, after waiting for what seems like eternity, you are thrown from the darkness into the horrors of battle. You come to your senses and see your master looking you straight in the eye. You know you can’t deny him, you know that your current terrifying and bloody freedom will be taken from you if you disobey. And freedom from darkness is part of your core, your DNA, you will do anything to preserve it, to escape that hell. Your master opens his mouth and shouts “NOSES”. You’ve heard this command before and know exactly what must be done. You furiously attack your master’s enemies, clawing at their faces, and smashing them to pulp. As you savagely beat them, you think to yourself “What’s the point. No matter how many noses I collect, I will always end up in the same darkness when I am done. Master will never be satisfied. He will never have enough noses. ” Then, as you finish tearing the limbs from one of your master’s enemies, you attempt to dodge an incoming attacker. It’s too late and you return to the darkness. When will master call again, when will you have a chance for your next bloody freedom.