Princes of the Apocalypse

Session 33 Fire Temple
  • In fire temple
  • Find secret room with dwarven artifacts we take to keep out of fire cultist’s hands
  • Find second in command, Bastion, and strike deal saying we will give him Vanifer’s weapon Tinder Strike in exchange for information
  • Bastion tells us that Vanifer was in “The Weeping Colossus”, the Fire Node
  • Kill other second in command Lizzy

Loot

  • 39 gold
  • Stone of Luck
  • Fire Breath potion
  • Scroll of Milf’ s Meteor
  • Scroll of Wall of Sand
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Session 32 Return to Fire!
Cause we go back to a fire temple

After a long fought battle against the forces of Elemental Evil, we take a bit of time for ourselves in Waterdeep.

Krausen is resurrected with the help of Kilren and Captain Drongar.

Setting our plans in motion to potentially find items of great worth for our fight against evil, we decide to make use of our time waiting. We investigate the site of our first battle with the Fire Cultists. There was a feeling that we may have missed something…

We travel to the site of the tower where we defeated the huge Fire Elemental and discover an entrance.

Grugain disguises himself as a fire cultist and talks his way passed the first set of hobgoblin guards we cross. Onward, we meet two Razorblasts who almost take the bait, but they see through the clever ruse for “no on loves Bastion!” and four pillars of lava erupt to create AoE damage to everyone within range.

We kill the Razorblasts (even with their exploding death throws) and take out the hobgoblins heading our way from the commotion.

Smitty brilliantly deduces the passphrase that shuts off the pillars of lava (Immux defend us no more) and our heroes are ready to continue pushing forward after a short rest.

Kilrin points out to Grugain that maybe he should try casting his spells after the short rest for fun. Grugain objects and says it just won’t work, he used up all his magicky magics to stay alive. Kilrin insists and low and behold…Grugain is much stronger than he ever knew. All he needs is a short rest to regain spells. Huzzah!

LOOT
None

To be continued…

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Session #31 - Fire cult gets stoned
by Nasaug

In Beliard,

  • The fire cultists try and open the two chests in the center of town
  • We try and stop them
  • Nasaug casts a stone wall (100 ft long) that separates 6 of the 10 fight cultists from the chests
  • Fendira and Grugain dimension door to the chests and try to close them
  • One chest turns out to be a mimic. The bomb chest is wet.
  • We quickly deal with the remaining cultists while something large is attacking through the wall
  • A fire giant breaks through the wall
  • Kilrin banishes the fire giant and he goes back to his plane of existence

After the battle ,

  • Kilrin tries to befriend the mimic by feeding it a soldier’s arm. It seems effective.
  • Kilrin names the mimic Ryan. Ryan’s sneaky.
  • The mimic’s still hungry so we keep feeding him body parts
  • Drongar fights the mercenaries burned to crisps
  • The mayor agrees to bury the dead mercenaries

Hide the bomb,

  • We travel to our pirate cove
  • Fendira puts an arcane lock on the box. Grugain and Fendira know the password
  • We decide to put the treasure underwater in our cove
  • Kilrin hides Ryan in the treasure room. Ryan tells Kilrin to turn off the lights since Ryan’s sneaky. Kilrin does and Ryan in the blink of an eye looks indistinguishable from a normal chest.
  • Fendira casts teleportation circle to bring us to waterdeep

In waterdeep,

  • We arrive in the wizards council
  • Everyone make a shopping list!!!!
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Session # 30 - I Lava Good Fight
  • Fendira discovers two teleportation portals. One in Red Larch and one in Waterdeep
  • Exit the Earth Temple and travel toward Logayths Spire
  • Vanifer the Fire Prophet tells Nasaug in a dream that the fire cult will destroy the town of Beliard the sunset the day after tomorrow
  • Rush toward Beliard
  • During a rest we put Krausen back together
  • Arrive in Beliard around supper time and the towns people are hiding in their houses
  • Talk to the sheriff and search the town for any suspicious activity
  • The great and honorable drongar finds that there may be suspicious groups of people either north or south of the city
  • Nasaug summons birds to check the borders of the city
  • All directions have a group of cultists heading towards the city.
  • Each group of cultists is carrying a case
  • Ride west of Beliard and find five fire cultists and one razor blast holding a large chest on the Stone Bridge
  • The chest they were carrying was filled with soot
  • Ride east of Beliard and find five fire cultists carrying a large chest
  • The cultists were an illusion
  • Ride back to Beliard to meet the last two groups of cultists. As we arrive they open the chests
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Session 29 - OMG, you killed Krausen, you bastards!

The Temple of the Black Earth

We return to the black temple of Black Earth to almost the exact minute we left it to help Santa, a for second Christmas in a row, from the Astral Plane. Hope Santa get his things in order because that trip had me revived twice.

Bashar takes charge and leads us on. We arrive to a room that holds eroded Dwarven warrior bas-reliefs. Drongar states that this is THE DOOR, he and Smitty were whisked away and challenged to riddle contests. Bashar does not waste time when we discover the door is no longer protected by said trap. He enters the room.

The room is in disarray. The floor stones have been lifted in the middle of the room as well as large statues of Dwarven warriors are half melted by some unknown heat. Working at a table is a Stone Genasi. He seems to be working with reagents and other alchemical components.

“Be gone!” he yells while barely lifting his head from his work.

I, still disguised as an Earth Cultist, using my mask of shadows evocation, try and gather some information. I am not very successful and he seems even more annoyed than before. He reveals that he is the one who set the trap upon the door so that none would disturb him. While he worked on attempting to revive these ancient dwarven Golems.

When my useless attempts at charisma really annoy him, he screams out “Storm Bolt, remove them!”

One of the Golems comes to life and pushes us out of the door. Bashar wants have none of this, he wants answers. I unleash a repelling eldritch blast that pushes the Golem back many feet, leaving the chance for the group to enter unimpeded and quickly subdue Bashar’s kinsman. A powerful lightning bolt from Fendira, a few whacks from Bashar’s maul and a smiting blow from Drongar’s longsword was good enough to do the trick. He surrenders after only a few moments, calling off his monstrosity.

He pleads for his life and wishes to deal. Bashar tells him he can keep his life, but only if he answers our questions truthfully, leaves the temple and never come back and give us all his magical items. He says his name is Miraj-Vizam- the “Mud Sorcerer” and that he is second to Marlos. Him just saying Marlos’ name changes both Fendira’s and I’s complexion to boiling red

He has not love for the cult. He just joined to have the chance to experiment on the Golems. The fact that he is the second in command of this cult and could not give two coppers for their evil morals for his personal gain makes him more evil then the would be priests we have encountered down here in my opinion.

We press him about Marlos’ location, and yet again we are told he is in the Fane of the Eye. He then proceeds to tell us a chilling bit of information. The Fane of the Eye is an ancient yet abandoned Drow temple. Shivers run through me. A temple of Lolth? I hope NOT. We might be in for some very twisted and evil things. He says a staircase to the west of this room will bring us to the Fane. We let him go and the alchemist becomes invisible escaping like a coward.

We continue clearing the dungeon. We find a statue of Ogremach, the Prince of Evil Earth, which Bashar destroys with his maul. We also find a provision store and tables. Curious, a Air cultist feathered cloak is hung like a trophy. There is no love between these elemental cult yet they have an area of neutrality in the Fane. To be further investigated.

A barack lay not far from this room. We listen at the door to discover their are people inside. I enter again with the ruse of being a cultist. Within are a few cultist and a Black Earth Priestess. I convince them we have been told to flee the temple. The cultist leave the room and fall to a maul, magic missiles, a sword and claws. They never saw it coming. I take the priestess hostage. I place my dagger under her throat.

“You will lead us to Marlos. You will act natural as if we are just regular cultist!” I command her.

She has a half smile. A resolute smile. Something a person of great confidence would do as an intimidation before a dual. I prepare myself for whatever onslaught she will unleash. After the Remerrazz in the Astral Plane, i am ready to die and fight Lolth and my brethren in the Plane of the Dead. Bring it on!

But my heart sinks. She did something I did not expect. Something that will haunt me for the rest of my elven days. She impales her own head, through her throat, onto my dagger. Blood gushes from her arteries and stains my hand completely. The blood thick and red like clay. She would rather die than betray Marlos and her cult. I became confused and sad immediately. How can a simple black earth priestess be so fanatical when the second to Marlos is a turn coat. I lay her down slowly, removing my dagger trying not to hurt her empty shell. I close her eyes and speak a silent prayer for her journey. I take a cloth and clean the blood off my hands. But i do not discard it. I will feed it to Marlos when we defeat him. I run my short sword of vengeance into his stomach and Fendira blasts him with magic.

Are next steps leads us to an area that made my spine starts to shivers. The chasm where we encountered the Golem when we were but fledgling heroes. What were we thinking? We should have listened to Fendira.

We are now seasoned and a little more, careless, or carefree, i do not know which. Maybe more Angry and vengeful. We decided to enter Marlos’ throne room. Inside, around the large array of stalactites, stalagmites, we find destroyed life like statues. They are but rubble on the floor. The Throne room where I felt elated finding that hidden passage but then was petrified. If it wasn’t for Fred…euh..i mean…Nassaug, i would have been nothing but dust I think. Did Marlos do this because of us? Because of my escape? Anger will be his downfall.

But we are not alone in this throne room. 2 armored earth elementals come to life. We jump into the fray ready for anything. My first eldritch attack reflects off them as if it was nothing and sadly hits me in the process. Nassaug fails in his attacks and bites his own tongue. I can see the blood seeping out of his mouth like a waterfall. Fendira cast a spell that erupts the earth around them. One of these Elementals is so nimble it even makes a back flip to avoid any damage. Drongar goes for a powerful strike that bounces off one of the elementals armor a reflects back to cut his own shoulder. Its is like the luck has been drained from of us.

They seem to only focus their attacks on Nassaug. He is taking heavy wounds. Bashar destroys one of them by maul. Drongar finishes the last one finally. Nassaug is so wounded he needs to revert to his native elven form to avoid death.

We continue our investigation of the area by entering Marlos’ sleeping chamber. Bashar quickly loots the room for valuables. He goes for the chest at the foot of the bed. The chest which held that elven chain shirt that made Marlos so upset when I dared to touch it. As it unfurls, as Bashar lifts it, our hearts stop.

A stone head crashes to the floor. A head we recognize Krausen, the Orc Pickle entrepreneur, our friend and ally. A note from Marlos lays attached to it. It is addressed to us HEROES. The head is a gift he jests. He will pay for all his cruelty and malice. This I promise. The rest of Krausen is laid out with the rest of the broken pieces we saw earlier in the throne room

Nassaug, emotional at the loss of his friends, begins the futile task of gathering the various pieces. I almost want to go and put my hand on his shoulder to reassure him during this wasted task. I stop myself as i notice that Nassaug has gathered every single little piece there is of our friend. With this we can restore him the same way they restored me. Bless Lathander,finally a bit of luck.

We leave this dreadful place and continue our crawl of the black earth temple. For some reason i get the nastiest feeling like we have been here for months. MONTHS!!!!

We arrive to n execution or torture room where a deep gnome is attached to a obelisk in a pit. Four cultist and a priest are doing despicable acts of torture and pain to this defenseless deep gnome. Fendira’s rage is at fever pitch, seeing one of her kinswoman being treated in this way. I try to blast her manacles but only destroy one. Again my luck has been sucked away like the air down here. Drongar leaps and destroys the second manacles with a mighty spark. A crack forms in the obelisk and a black pudding seeps out like blood. The black pudding tries to envelup Drongar but fails. Nassaug, again like I is not as lucky. His clothings corrodes instantly. We defeat the cultist and priest easily and escape before the oozing blackness tries to drown us.

The gnome thanks us and says. She says her name is Rukhelmoth “Rukh” Glitterstone. She was exploring through the underdark, heading through the ancient Drow temple that is now the Fane of the Eye. She was captured and brought up a giant staircase towards the west. She said the elemental cults have an uneasy truce but a truce nonetheless down there. There are many elementals ready to unleash destruction waiting.

Are trek brings to the completion of this god forsaken pile of dung. We find the stairs mentioned by Rukhelmoth as well as another torture room. And the temple was “Cleared” the moment we arrived to the passage leading the fire cult temple (guarded by four eloquent Ogres). We have choices to make.

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Session 28
Christmas Invasion

Intro

  • Fendira notices bag of holding shaking & jingling. Out of the bag comes a plate of cookies.
  • Being our normal decisive self’s, we take 10 minutes to decide to jump into the bag of holding
  • Santa explains that he lost his Naughty/Nice list. There’s a small town called Oxferd plagued with a series of unfortunate events.
  • Uses his magic fireplace and a piece of coal each Santa is able to teleport us directly to Oxferd

Oxferd

  • Wondering around town we stumble upon a house with a bear sized hole in it. Owner claims her Teddy Bear transformed into a huge bear and ran through her wall. She points us to Mayor Jolly Gingerbread at City Hall.
  • Mayor invites us in to discuss town attacks. Mayor mentions 2 disappearances: Kevin & Candy. According to the Mayor, Candy disappeared on Candy Cane Lane

Investigating

  • Investigating Candy Cane Lane we find tracks. The tracks lead to an outcrop of trees.
  • When we approach the trees we get attacked by licorice spiders.
  • After defeating the licorice spiders, we continue following the tracks to a frozen lake. Suddenly, a wild Remorhaz appears.

Dungeon

  • We cross lake and follow tracks to a cave. Inside the cave we find a yeti with two snowmen. Smitty convinces them to let us pass to talk with their master. The yeti points to a giant slide and tells us we have to use it.
  • At the bottom of the slide we find a gigantic room filled with presents. Nasaug and Kilrin open presents and find treats that restore all spell slots.
  • Fendira opens a present and get a thunder blast in her face. Opens another and gets a fire blast in the face. Opens a third present and finds a glass of milk that she spills over onto the ground, but then sucks and licks it off the ground, in the most degrading fassion, which then restores her spell slots.
  • We find a 100ft door at the end of the gigantic room. The doors open to reveal a huge Christmas tree with presents. A Nasfesnee attacks (large hog elf thing).
  • Suddenly a large dragon appears. In a sleigh being pulled by the dragon is Little Timmy – clearly corrupted by something. He has a purple shard embedded into his forehead that pulses with black energy.
  • Fendira kills Timmy. Like, literally, just shoots him in the face and kills a kid.

End

  • Kilrin revives Timmy. We make a bonfire and return Timmy and the Naught/Nice list to Santa.
  • Santa rewards us each with a present but tells us not to open them until Christmas.
  • The heroes add the shard from Timmy’s head to their collection, and this piece seems to take a spot in the center, and now the whole thing beats like a heart with black blood veins running through it.




TO BE CONTINUED

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Session 27
Riddle me this!

Drongar and Smitty brazenly pass through a magical door which asked them a riddle, they did not answer it correctly…

As they pass through the door they are greeted by a labyrinth of other riddles to answer. Each mistake resulted in a fight or dangerous terrain to traverse. After several such dangers, Drongar and Smitty get spat back out of the original door…It’s almost like no significant progress was made…

ONWARDS, TO GLORY!

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Session 25

(Bashaar, Grugain, Drongar, Nasaug, Fendira)

- Bashaar notices that our packs are glowing, we find orbs in them. After a lick from Drongar on his orb and an identify from Fendi, we get an inspiration for the session.

ONWARDS
- enter the suite, Bashaar just rams in, there are 6 cultits, we fight! Drongar gets poisoned and Bashaar sickened

LOOT: 15GP, 5 PP, 5 CITRINE (40GP EACH)

- we move down the hall and find a big statue of Orgramock, Prince of Evil Earth, made out of an old statue. The new one is sitting on the remains of the old dwarf one. We notice that it was made using an Mold Earth spell. There was discussion of breaking it but we decided to let it go.

- we go left where we hear people

- Grugrain goes in the room disguised as an earth cultist. He manages to find out that Marlos is in the Black Geode and he confuses the cultists by saying there are bad guys coming (from the wrong door).

- We fight them, Drongar rolls a 1, he is uncool for 2 rounds; Bashaar gets slowed and knocks himself out; Fendi does cool web!

- we talk to the webbed cultist: Nasaug attempts to intimate him in bear form… roars in his face, then just licks him.. cultist not scared but loves the lick.

(DM rolls 2 20s to resist Grugain’s 20 roll on intimidate… hacks…)

- we fail at the intimidates and move on

- we find a long chasm where we hear chains, there is a bridge off far in the distance. We decide to loop around and find the room where the chain sound comes from.

- Grugain goes in disguised, it is a forge with an evil Eart Djinn as the master and 2 durogar. He tries to talk to her and she just gets more and more annoyed that he is disturbing her work. He finds out that she is forging something for Marlos, some magical claws.
Then Drongar goes in, tries to help with the forging, Djinn is annoyed and he makes an ass of himself. She finally tells him to go make spikes.
Then Bashaar walks in, he struts his stuff, she growls angrily and says that Marlos is paying her handsomely to get this done and to stop bugging her.
Drongar insists that he makes the spikes faulty.

- there is a lengthy discussion about killing her or not… we move on… (will we regret this?!)

- there is a room with water in the middle and a door that says " BROOGS RUM. NORS IZ STOOPID"

- we go in to find a giant with 2 heads, an Eitten… dumb as mud and has 2 personalities

- we try to talk to him and it doesn’t go well, he gets angry at all the questions, flips the table and reaches for his weapon. .. FIGHT!

- He dies quickly … we feel bad… he was too dumb to know what was happening…

- we go to the far door and we recognize it as the entrance we had previously found in the water temple.

TO BE CONTINUED.

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Session 26
As told by the great and honourable Drongar Dofras

Introduction

  • We begin in the earth temple
  • Smitty begins telling us another boring tale
  • He forces us to gather around
  • He pulls out a lute that he found on the floor.
  • As soon as he strums it we all fall asleep.

We awake in a pub…

  • Some girl is playing a lute that sounds like the one Smitty was playing
  • Some song about Have Hallows, Ravenloft, Astebar, an unbreakable wand
  • Rivania Greywer, music Lady, says the story isn’t super popular. She’s heading there tomorrow to look for treasure
  • We are in Ravenroft, the Have Hallows
  • We agree to head out with her.
  • Grugain follows her as she leaves to get ready. As she leaves the pub she strums on her fiddle and turns invisible.
  • We meet her the next morning and head out

We arrive! Maybe?

  • After a while we approach a dilapidated courtyard and house. It’s a dark and windy day.
  • Fred the Druid tries talking to the plants. They scream endlessly at him.
  • We approach the gates of the house.
  • We see a rhino but as it passes through the grass it disappears
  • As we get closer we notice what we assumed were trees are in fact rotten limbs.
  • We get closer and one of the trees falls and blocks our path. It gets up on its fingers and walks towards us. (Like The Thing in Adams Family)

Battle sequence!!

  • We honourably flee into the house
  • We hear a banging coming from beneath the stairs
  • Bashar investigates and finds a skull with a symbol on it
  • Greydwen says it’s the symbol for the moon phase of the waxing cressitting
  • We walk into a sitting room and there is a green liquid. We suspect it’s a potion. The door closes behind us after we enter.
  • Bashar drinks some and his belly glows. We recognize it as Fairy Fire. He has disadvantage against defending attacks.
  • We enter the next room and there is a chessboard in the middle of the room. After we enter the door closes behind us.
  • Drongar sits at the chess table and an old man flashes into existence
  • Drongar super smart and super wins chess game and the man disappears
  • We hear a sound coming from the vase. We find another skull.
  • It turns out it’s the waxing moon symbol on it.
  • We leave this room and head to the next.
  • The next room appears to be a dining room with a large table with 8 chairs.
  • We investigate and find a skull. It appears it represents a ¾ moon.
  • We enter the next room and there are large statues of various animals
  • We see a bear. Its angry.

Battle sequence!!

  • There seems to be a magical spell in the room that tries to turn anyone who is flesh into stone.
  • We all get turned into stone and out of stone
  • We finally figure out there needs to be alive creatures in the room to allow others to get out of stone
  • Fred summons some apes to stand in the room
  • We bash our way back into the hallway.
  • We enter the next room and see a jar with three large bats with a gemstome inside.
  • All across the ceiling are bats hanging.
  • The party is too scared to open the jar.
  • The next room appears to be a kitchen
  • There are three apples of different colours.
  • Drongar picks up the yellow one and turns yellow.
  • Grugain picks up the blue apple on a fork and the fork turns blue.. And Grugain.
  • Drongar picks up the blue apple and turns blue.
  • We open a pantry door on the side of the room and it’s covered in complete darkness.
  • Drongar valiantly goes into the darkness and finds a skull.
  • The other kitchen door leads to a black hole.
  • We head back to the gem bat room.
  • Loganth casts bonfire on the jar of bats.
  • The bats appeared to get bigger before they died.
  • We get the gem (100g) and leave.
  • We go upstairs.
  • We find a hall with 4 doors.
  • Two of us go in the first door and the door closes behind them.
  • There is a chest which seems to grow larger. And the entire room does.
  • Wait maybe they got smaller?
  • A giant centipede walks by.
  • We break the door and see them.
  • Bashar leaves the room and turns to full height.
  • Drongar lassos the chest and pulls it into the hall. Inside the chest is 100g and a skull
  • The next room.
  • Bashar lies on the bed and can hear everyone’s thoughts.
  • There is a dresser. We look inside mirror 50g, comb 25g, scissors 30g
  • The next room is a library.
  • There is lots of stuff
  • We get a Esteban’s book of transmutation. It contains every transmutation spell of level 1-3.
  • We look through a dresser. We find 50g, a magnifying glass and a skull.
  • Next room. It’s a closet.
  • Its an empty room.
  • Bashar entered and investigates.
  • On his way out he steps on an invisible mouse.
  • Bashar finds himself invisible.
  • Loganth also turns invisible.
  • The next room has a tub full of algae water.
  • Bashar overturns the tub. A frog jumps out.
  • The frog doesn’t notice invisible Bashar
  • Bashar picks up a skull of the and a sodden bag. 28s, 13g
  • The next room appears to be Estabar’s private changing room
  • Bashar smashes a mirror used for changing.
  • The next room. Master bedroom Estabar.
  • We find a glowing firey orb.
  • In the closet is a pile of gems. We attempt to put them in the bag of holding. 70g
  • We find a trap door in the ceiling of the master bedroom.
  • The only thing in the trap door room is a giant table and Rivenas body.
  • Rivena slowly walks toward it and starts screaming. She starts to remember and tells us how she came here long ago and her party found all but one skull and died.
  • She gives us another skull.
  • We head back to the dining room.
  • We put the skulls on the plates in the proper order.
  • That did nothing.
  • We out the skulls on the skeletons. Lightning sparks across the room and we all take damage.
  • We all leave the room except Bashar. He rearranged the skulls and it works. The skulls burn with a blur sigil.
  • The painting glows with a blue doorway and opens.
  • Inside is loot. 500s, 250g, 250pp, silver key, 4 potion of cure wounds level 1, scroll of protect level 1, scroll of feather fall level q, scroll of scorching ray level 2
  • We head back to the attic room. Its full of wizard hoarding crap.
  • We see an imp.
  • A voice says how we are going to die.

Battle sequence!!

  • All but Grugain get slowed. Our attacks seem to go through the enemies without any effect.
  • Grugain heads to a locked door and opens it.
  • We slowly work our way to the unlocked door
  • The poltergeists continue to attack us and our attacks are not effective.
  • Loganth goes to grab a wand on a table and gets teleported to another place.
  • Drongar follows him.
  • Fred the Druid manages to damage the circle protecting the sand and grabs it.
  • The whole house begins to shake.
  • The roof is ripped off the house and a giant flesh golem has attached his arms that were outside. Its bigger than anything we have seen.
  • Fred the Druid snaps the wand in half and it spews colour juice. The world melts and disappears.

We awake

  • We wake up to Smitty exclaiming and thus ends THE MAGICAL TALE. We see a black chest lying with us.
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Session 24

The party decided to go to the earth temple. The group’s ability to pass by the Golem with a password and the foiled earthquake chest had the group reason that the earth cultist should be stopped before they can try again.

The party made its way into the Earth Temple through the monastery we once explored. Down through the dungeon we come across the Golem holding a battle axe (that wasn’t there before) and 4 gargoyles surround us perched above (either we didn’t notice or they’re new too). We gained safe passage with the password but is looks like someone beefed up security since the last time we were by this way.

The first room we fought 4 hobgoblins and a cultist riding a bulette.

Then we fought 7 durugar in the next room.

We won both fights

Dah end

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