- After defeating the fire dragon, the group takes a much needed long rest inside Fendira’s hut.
- During the night, Smitty is plagued by dreams.
- Smitty awakes to find himself trapped 700 years in the past.
- He has two children: bronzesmith & windpipe.
- Smitty lives a life in Del’zun peacefully for years until one day it becomes ensalved by mind flayers
- Smitty family is killed and he becomes a salve to the mind flayers.
- Smitty awakes in a panic. The magic harp explains he has shared his life’s memories with Smitty.
- Smitty is mumbling random sounds to a harp. He’s clearly cracked. He keeps saying the harp is talking….
- We finish searching the fire node for any survivors (found a couple).
- Nasaug casts Wind walk and we all turn into wisps of air allowing us all to fly out of the fire node.
- We tell the survivors to fly out to the earth template and get to a town for help.
- We continue searching for the other nodes until we enter a room with 2 giants playing tick, tack, toe
- Smitty manages to convince a giant to bet his weapon in a game.
- Smitty wins and we end up having to kill both giants.
- We find a fungus room
- We find what looks like the water node entrance
- We find a barracks and kill all the soldiers.
- We continue searching and discover
- 22pp, 160gp, 300gp, 150g, mummified human head (worthless)
- 2300cp, 2050sp, 290gp, 200gp (gold chain)