The party enters a moist cave to the south-west covered with a low, dense fog
We find three prisoners chained to the wall.
As we approach the prisoners, all save Smitty fall into a pit.
In the pit we find a strange rust monster, larger than ever we saw with a black gore in its mouth.
Smitty polymorphs the rust monster into a sheep and starts hoisting people out by rope.
Bashar climbs out of the pit.
Upon closer inspection, Smitty determines that two of the prisoners are fire cultists while the third is a river-boat crewman.
Using the rope that Smitty has tied to one of the sets of manacles, Kilrin climbs out of the pit.
Nasaug does the same, as does Grugain.
Bashar is unable to revive the crewman.
The fire cultists are also unconscious.
Nasaug attempts to use his medicinal knowledge and smelling salts from his medicine pouch to awake them, still to no avail.
He then casts Cure Wounds on the crew man, reviving him to the point of consciousness.
Smitty regales the crew man for far too long about our adventures.
The bond being forged, Smitty asks for more information.
The crew man’s name is Arthemist. He was a crew member on the Sea Mist that was attacked by sharks on the Desserin river. He drowned and awoke where he is now. He has been there a couple of days, but has no further knowledge. Smitty sets him free and instructs him how to leave the cave safely.
Leaving to the North, the party finds a black fog-like veil.
Grugain detects magic of the Transmutation school.
The fog blocks vision and sound, and is oily to the touch. It doesn’t appear to be a creature.
Smitty casts Dispel! While it doesn’t eliminate the fog, it does suppress it for a time.
Ahead we see some stairs leading up. At the landing there is a split East and West.
As we pass through the fog area we experience nausea and psychic resistance. All save Grugain feel troubled.
More oily mist is to the West. Grugain, given his previous immunity, passes through the black fog. He is unable to see through the fog and feels a heavy, yet familiar psychic resistance. It dissipates when he gets to the other side.
Smitty attempts to pass through while holding his breath. He too feels the psychic resistance and nausea. When he reaches the other side he vomits.
Bashar runs through, and same as Smitty he throws up on the other side.
Kilrin joins them. He feels a deep evil pressing against the goodness of his god. He emerges on the other side, only to throw up on Smitty.
Nasaug turns into a fire elemental and flys through. He is sickened almost immediately, but is able to fight it off (being immune as an elemental).
A bronze torch glowing with magical light lies next to the body of a man wearing a crab-shell shaped shield and a saw-tooth blade. There are other bodies as well.
We notice almost right away the song of six beautiful women. They are naked and have wings and talons (Harpies). Their nests are about 80 feet above the floor. Grugain and Bashar start climbing the walls.
Bashar makes it 30 feet up while Grugain struggles to get off the ground.
Smitty blasts one of them with Eldritch Blast.
Nasaug begins climbing up the wall.
Bashar climbs another 30 feet, bringing him 60 off the ground.
Kilrin casts Silence such that Bashar is just at the edge. The Taylor Swift song he was pursuing stops and Bashar almost falls, but just managing to shake it off in time he keeps his hold.
In his enthusiasm, Grugain is unable to find purchase.
Five harpies swoop out and attack Bashar. One shoves him off the wall. Bashar falls.
Smitty casts Feather Fall. Which slows Bashar enough to be attacked by the other four harpies.
Nasaug engulfs one of the harpies in fire.
Bashar attacks twice on the way down, landing damage against a new harpy.
Kilrin projects a guided bolt at one of the harpies, destroying it.
Grugain shakes the harpies’ song to find himself 30 feet in the air. In the disorientation he falls, being caught by Smitty’s Feather Fall.
Smitty blasts the burning harpy with Eldritch Blast, turning it into a pile of charred feathers.
The song stopped, the remaining harpies attack Grugain lifting him a total of 70 feet in the air.
Kilrin and Bashar are able to kill another harpy.
Grugain opens an otherworldly dimensional sphere, causing damage to each of the harpies remaining around him. They are now blinded and it is difficult terrain.
In his fire-elemental form, Nasaug attempts to grapple another, lighting it on fire and rendering it to ash.
Kilrin and Bashar take out another harpy, leaving just one.
Grugain fires two Eldritch Blasts at the remaining harpy as he settles to the floor.
Smitty fires two blasts of his own, causing the harpy to fly up to its nest.
Nasaug climbs up to the nest and ignites it and the harpy aflame.
Upon investigating the nest, Nasaug finds Loot: 560 SP, 220 GP, a gold bracelet worth 50Gp, a silver ewar worth 10gp, a set of silver earrings worth 10gp each, and a blue potion.
The bodies on the floor include a water cultist, two lizard folk, an ogre, a male halfling in the robes of a cleric of Sune, a female halfling in battered platemail armour.
The room has three unexplored exits: stairs leading up to the North (which lead to more black fog), a passage to the West, and the South-East. A slight breeze is coming from the West.
The party takes a short rest to mend the platemail for Kilrin to use and for Smitty to regain his bardic inspiration.
Kilrin, our Captain, decided that we should all run North, up the steps and through the fog.
Grugain is able to pass through without any trouble. He seems to be in harmony with this cursed fog! On the other side he finds a large rough-hewn room smelling of blood and death. It contains the debris of several battles. There are corpses of earth and water cultists as well as those of monsters. An armoured air elemental with a flail confronts Grugain, asking who he serves.
Grugain makes the air temple symbol. The elemental, satisfied, turns away. Grugain attempts to bluff that the rest of the party must pass. The elemental seems to ignore him. The rest of the party is unaware of this exchange and begins to move through the fog.
Bashar runs through the fog, falling to his knees and throwing up on the other side.
Nasaug turns into an air elemental and passes through the fog. He too feels psychic pressure.
Kilrin passes through and throws up.
Smitty casts Enhanced Ability and vomits on passing through the fog.
The air elemental turns and points at the three who are sick, demanding to know why they do not serve the Elder Elemental Eye.
Grugain claims that the rest of the party are mercenaires. The air elemental is bluffed and leaves.
Nasaug and Grugain pass out of the room through another fog bank. The chamber on the other side features a large tentacled body hunched over a large purple crystal in the shape of an eye. The whole chamber is Drow-carved.
None of the party recognizes the obscure deity, though Grugain feels a strange kinship with the statue.
Bashar investigates the crystal. From his perspective it looks like a coloured piece of glass. Grugain detects transmutation magic on the glass.
The three unexplored exists of this chamber are to the North-East, North-West, and the South-West.
Kilrin tries to Dispell Magic on the Eye, but is only able to temporarily subdue it.
Bashar shatters the Eye with his maul. The shards turn into a yellow goo and fly into Bashar. He begins to feel sick and then he transforms into an Ochre Jelly.